#include "GameObject.h"

GameObject::GameObject()
{
	m_drawing = true;
}

//const RBTYPE GameObject::GetRBType() const
//{
//	return m_rigidBody->GetType();
//}
//
//RigidBody2* GameObject::GetRB() const
//{
//	return m_rigidBody;
//}
OOBB3& GameObject::GetOOBB3() 
{
	return m_oobb3;
}
//void GameObject::SetRB(RigidBody2* rb)
//{
//	m_rigidBody = rb;
//}